Friday, December 28, 2012

Slow Thinking versus VUCA & Design Thinking?

I was sitting with a friend, beside a swimming pool, with peaceful sounds of fifteen teenagers teenaging each other over a barbeque, pizzas and a football, at ten in the night, when the subject of patience and allowing ideas to mature came up. Our children need to accept the art form of slow thinking, and not go with split second Google searches was the general statement.

This soon evolved into a discussion on the merits of experimenting, doing research and making mistakes that will generate new knowledge over the course of time, rather than to rely on instantaneous knowledge the is ubiquitous and sometimes not so representative of the true answers being sought.

This got me thinking about how Design Thinking and FAST prototyping and testing might not be the greatest thing to put up alongside a discussion on Slow Thinking, but heck, perhaps Design Thinking does need a dose of Slow Thinking, especially since it IS a VUCA world.

By the way, for me slow thinking means hearing about X, then researching X to gain various perspectives and stories, then reflecting and thinking about X to see what has not been taken into account and whether there are other directions for X to go into, then staring some initial work to talk to people about X and implementing X in small doses to see what happens and then thinking, reflecting and talking about X all over again before further implementing…it is weeks and months of work. Slow Thinking. Pretty much like bringing up children, educating, nurturing, experimenting and sometimes giving them a smack on the bottom (when they are still young enough to not smack you back on your own bottom)

The question in my mind is can we logically and confidently say that Design Thinking methodologies such as empathising and ideating through crowd sourcing and in a multidisciplinary fashion, take into account or even negate the need for slow thinking? Might Design Thinking instead benefit from a healthy injection of patience and provide more room for experimenting and making mistakes? Or does Design Thinking already do so?
Something that many implementers of Design Thing do not realise is that it is not a standard step-by-step process. It is not a process where you use only your own employees who have been hired and brainwashed into uniform organisational thinking, and it certainly is not a process where you can put people through a fixed-day cow-leading herd program and have a solution or customised training objective delivered.

Yet, that is exactly what impatient organisations willing to spend big bucks, expect and want. Many think it is a process that does take into account slow and patient thinking, so that mistakes and experimenting can be avoided and results quickly achieved.

See here mate, it IS a VUCA world. And to a certain extent, crowd sourcing, ideation and quick prototyping and testing does negate the need for slow thinking and patience. But the whole point of Design thinking is that you take the time to bring in a multidisciplinary and diverse crowd to build a team, ensure you have whackos and nutcases who do not know a thing about your product or service and better still, people who hate your product and are always looking for ways and means to crucify your organisation. It even helps to include team members who will wind others up and curse at everyone. The point is that Design Thinking for a VUCA world must have chaos, non-rules and be completely outside the box form the very beginning.

As I am writing this, I start to realise that slow thing and design thinking are actually similar processes, though I started off thinking they are “versus” one another. An oxymoronic way to put it would be that design thinking is slow thinking on steroids.

The critical point I suppose, would be that the people involved in a specific design thinking effort in the construction and deconstruction of that service or product, must be that clichéd “out-of-the-box” type personalities, with multiple talents and be willing to work. Hard.

This is another problem with the idea of quick results that actually work. We need to be willing to work hard. The type of people who can make Design Thinking processes work are usually also the type of people who will play hard when brought together. SO the moderator needs to be a stone faced army sergeant type who can both inspire and instil enough fear that a certain semblance of discipline is maintained. This is a stumbling block as this fear-inspired type of personality whom he himself is willing to work hard, is a difficult find.

Come on, you think it is easy to bring a band of lunatics together for a few days or weeks, set a target for them and then let them loose with as few rules as possible; and have the boss implement subtle psychological games and overlay the whole process with a healthy dose of game dynamics to ensure everyone works hard while still thinking they are playing hard!? And pay them all well on top of it.

So…I still don’t know actually. I will swing like a Poe’s pendulum and try to find a way to be that artful moderator who can inspire the best while ensuring they remain VUCA-fearing at the same time. My tattoo and larger than life physical aspects might even help in that. In the end though, Design Thinking is a pretty credible way to make use of slow thinking thought processes, provided as always, the right mix is present and everyone works hard.

But what the heck, the human race got where we are now by plying hard too, and we represent the extremes of ugliness and beauty, screwing the earth and each other whilst trying to rescues the earth and each other at the same time.

Isn’t that what Design Thinking does too, especially when accounting for the fact that it is a VUCA world?

Let’s see if I am wrong…

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