Today’s learners no longer are the human beings that
our education systems were designed to teach. Their brains and minds are
physiologically, psychologically and behaviourally adapted to the transformed
21st century. Education systems are needed that are meaningful to these “new
people” in their specialized environments. Education Systems should perhaps be
redefined to mean lifelong learning and critical enquiry processes instead of
the current standard systems that are applied to non-existent standardised
learners. Learning spaces should ignite creative thinking, not curtail them. In
the initial stages, the methods to achieve this cannot just be abstract ideas,
but purposefully designed activities with tangible and intangible outcomes.
We propose that these series of activities are offered
and linked via online systems, school based learning and self-developed
projects; and backed by innovative systems that utilise cutting edge
technology. Design and Training processes, Data and Mind Performance Harvesting
and Mind training systems are incorporated in ways that have never been
attempted before. Learning through mistakes, and understanding human dynamics
through community service are the foremost methodologies employed to achieve
real learning.
Learners have evolved, thrived and excelled in our
various fields of study and have emerged from education systems, with a variety
of brand new skills and knowledge. We stand now at a point where the World Wide
Web, technology and the subsequent evolution in thinking styles, beliefs and
values, have introduced revolutionary, transformative and disruptive events
that demand we take that next step, built upon the foundations of previous
achievements. We are tasked with once again revolutionising our approaches and
designs of “teaching, learning and learning spaces”. We need to construct not
standardised systems, but ecosystems that grant independent learners
personalised approaches to learning; helping us find meaning and relevance; personal
value propositions and impacts; to contribute to our planet and to our
communities.
The core objective is to redefine 21st Century
Education utilising VUCA Design Thinking and innovation processes to develop
tangible and intangible skills and talents, while preserving local heritages
and cultural values. The focused outcome is to create Thinking tools that
enable Autonomy, Purpose and Mastery through the construct and enabling of
proficiencies, projects and prototypes. Proficiencies in 21C skills provides
personal Autonomy
that enables the process that provides learners with Purpose in real world Projects
as learning becomes relevant, meaningful and real; thus leading to Mastery of
content, sparking critical and creative thinking to increase levels of learning
and achievement, that culminates in the creation of Prototype services and
products.
The activities are designed to enable learners to
discover inherent talents, and provide the motivations that will sustain
learners to become experts. They build upon confidence and self-esteem that
motivate lifelong learning, and with skills that will enable learners to
reinvent themselves endlessly. The core
wanted outcome is for learners to reach levels and realisations where they, given
any challenge, will have capabilities, self-belief and confidence levels to
overcome problems and find innovative, creative and sustainable solutions.
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