Wednesday, January 2, 2013

A 21C, VUCA Design Thinking Learning & Training platform and approach

Regardless of what different trainers, consultants and gurus might suggest, I would think that there needs to be a basic training methodology to enlighten devotees of Design Thinking. Not just Design Thinking in the traditional sense, but a package that will provide the new tools that can be almost automatically utilised over the net, combined with the inherent mechanisms that are a part of Design Thinking.

Multidisciplinary expert and layman crowd sourcing, rapid prototyping and testing are hallmarks of the DT process, but there is no such thing as the perfect process. As technology and people evolve, and as preferences for interactions become more and more web social platform based, there has and always will emerge new methods to harvest, monitor and make use of knowledge (not data) that comes out of these new ways of doing.

So…what are some of the approaches, methods and platforms that might be utilised to heighten the DT experience? Let me in my own slightly whacky way try to suggest some. This is a new consideration for me too, so it is by no means comprehensive. It has been lying in the backburners of my mind for too long.

1.       Seniors, Adult, Youth and Teenage community harvesting, that will truly enable bottom-up innovative thinking and design processes to create solutions for global challenges, in set courses that draw from
a.       The knowledge of local traditions and cultures
b.      The historical records of past failures, so we can learn from ancient mistakes’ and past achievements, so expertise may be rediscovered, and old knowledge reapplied

2.       A 21C training model with a VUCA world approach and concept, that combines various other thinking skills, along the lines of:
a.       Critical and Creative Thinking tools, such as Bono’s Six Thinking Hats
b.      Strategic thinking to understand and position self
c.   Entrepreneurship thinking to understand the various definitions of profit, and how these can all contribute to personal and organizational wealth (and I don’t mean just money when I say wealth)
d.      Ethical thinking as a foundation to play nice

3.   Brain Computer Interface devices to understand human performance better, and to deliver empirical evidence for sometimes intangible results
a.       Enhancing, training and retraining mind and brain performance
b.   Learning performance real time feedback, so unproductive protocols can be modified and new training systems designed, perhaps even ones personalized for individuals and organisations

4.  Semantic Big Data harvesting & Analytic Engines, informing of mistakes, correct behaviours and assumptions, and evaluating decision making in real time
a.     Usage and tracking interactions for consumer, user and even staff behaviours
b.    Sense making on a massive data scale.
c.    Personalised intelligence dashboards to provide live feedback for fixed parameters, modifiable       infinitely to incorporate new ways of thinking and expectations.


5.       User Experience & Graphical User Interfaces
a.    Questing RPG & RPL Avatar in MMORPG-MOOC environment
b.   Game dynamics overlay in living and working spaces
c.    Augmented Reality to personalize training systems and to collaborate globally

6.       Social communities that leverage on emergent properties of
a.    Crowd sourcing through topic maps and gaming
b.   Collective Intelligence portals
c.      Real Time Delphi ideation processes that will quickly build upon emerging ideas, to provide    new insights and solutions quickly.

7.       Psychometrics
a.     Pre and post assessments that inform if behaviours and solutions that were being researched, were actually targeted in the empathising and ideation process.
b.   Formative and summative assessments that guide training systems and protocol

This platform provides learners with a flipped feedback model that enables independent, self-directed learning; and team based project discussions and work in the training and working spaces. It creates for learners, that moment to realise the world is not a problem to be fixed, but a reality to be lived and experienced. It creates for the trainer, the opportunity to show that it must be individual outcomes that are assessed through meaningful activities; that should direct and guide training methodologies. This is especially effective when outcomes can be seen in real time.

The emergent properties of the 21C VUCA world are disruptive black swan events that demand we take that next difficult leap to create a meaningful training model. The outcome will be life-long learners with Autonomy, Purpose and Mastery; with the desire, confidence and belief to make an impact through living successfully, sustainably and ethically in this 21C VUCA world.

That was a mouthful.

Anyone want to have their brains probed with some BCI devices?


No comments:

Post a Comment